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Writing a Plugin

Plugins expose the full potential of the webpack engine to third-party developers. Using staged build callbacks, developers can introduce their own behaviors into the webpack build process. Building plugins is a bit more advanced than building loaders, because you'll need to understand some of the webpack low-level internals to hook into them. Be prepared to read some source code!

Creating a Plugin

A plugin for webpack consists of a named JavaScript class that:

  • Defines the apply method.
  • Specifies an event hook on which to bind itself.
  • Manipulates the build using the plugin API provided by webpack.
class MyExampleWebpackPlugin {
  // Define the `apply` method
  apply(compiler) {
    // Specify the event hook to attach to
      (compilation, callback) => {
        console.log('This is an example plugin!');
        console.log('Here’s the `compilation` object which represents a single build of assets:', compilation);

        // Manipulate the build using the plugin API provided by webpack
        compilation.addModule(/* ... */);


Basic plugin architecture

Plugins are instantiated objects with an apply method on their prototype. This apply method is called once by the webpack compiler while installing the plugin. The apply method is given a reference to the underlying webpack compiler, which grants access to compiler callbacks. A simple plugin is structured as follows:

class HelloWorldPlugin {
  constructor(options) {
    this.options = options;

  apply(compiler) {
    compiler.hooks.done.tap('HelloWorldPlugin', () => {
      console.log('Hello World!');

module.exports = HelloWorldPlugin;

Then to use the plugin, include an instance in your webpack config plugins array:

// webpack.config.js
var HelloWorldPlugin = require('hello-world');

module.exports = {
  // ... config settings here ...
  plugins: [
    new HelloWorldPlugin({setting: true})

Compiler and Compilation

Among the two most important resources while developing plugins are the compiler and compilation objects. Understanding their roles is an important first step in extending the webpack engine.

  • The compiler object represents the fully configured webpack environment. This object is built once upon starting webpack, and is configured with all operational settings including options, loaders, and plugins. When applying a plugin to the webpack environment, the plugin will receive a reference to this compiler. Use the compiler to access the main webpack environment.

  • A compilation object represents a single build of versioned assets. While running webpack development middleware, a new compilation will be created each time a file change is detected, thus generating a new set of compiled assets. A compilation surfaces information about the present state of module resources, compiled assets, changed files, and watched dependencies. The compilation also provides many hooks at which a plugin can perform custom actions.

These two components are an integral part of any webpack plugin (especially a compilation), so developers will benefit by familiarizing themselves with these source files:

Accessing Compilation

Compiler exposes a bunch of hooks that provide a reference to each new compilation. Compilations, in their turn, provide additional event hooks for tapping into steps within the build process.

class HelloCompilationPlugin {
  apply(compiler) {
    // Setup callback for accessing a compilation:
    compiler.hooks.compilation.tap('HelloCompilationPlugin', (compilation) => {
      // Now setup callbacks for accessing compilation steps:
      compilation.hooks.optimize.tap('HelloCompilationPlugin', () => {
        console.log('Hello compilation!');

module.exports = HelloCompilationPlugin;

The list of hooks available on the compiler, compilation, and other important objects, see the plugins API docs.

Async event hooks

Some event hooks are asynchronous. Apart from tap, they also have tapAsync and tapPromise methods. By tapping using these methods, you can do asynchronous actions inside hooks:

class HelloAsyncPlugin {
  apply(compiler) {
    // tapAsync() is callback-based
    compiler.hooks.emit.tapAsync('HelloAsyncPlugin', function(compilation, callback) {
      setTimeout(function() {
        console.log('Done with async work...');
      }, 1000);

    // tapPromise() is promise-based
    compiler.hooks.emit.tapPromise('HelloAsyncPlugin', (compilation) => {
      return doSomethingAsync()
        .then(() => {
          console.log('Done with async work...');

    // Plain old tap() is still here:
    compiler.hooks.emit.tap('HelloAsyncPlugin', () => {
      // No async work here
      console.log('Done with sync work...');

module.exports = HelloAsyncPlugin;


Once we can latch onto the webpack compiler and each individual compilations, the possibilities become endless for what we can do with the engine itself. We can reformat existing files, create derivative files, or fabricate entirely new assets.

Let's write a simple example plugin that generates a new build file called filelist.md; the contents of which will list all of the asset files in our build. This plugin might look something like this:

class FileListPlugin {
  apply(compiler) {
    compiler.hooks.emit.tapAsync('FileListPlugin', (compilation, callback) => {
      // Create a header string for the generated file:
      var filelist = 'In this build:\n\n';

      // Loop through all compiled assets,
      // adding a new line item for each filename.
      for (var filename in compilation.assets) {
        filelist += ('- '+ filename +'\n');

      // Insert this list into the webpack build as a new file asset:
      compilation.assets['filelist.md'] = {
        source() {
          return filelist;
        size() {
          return filelist.length;


module.exports = FileListPlugin;

Under the hood

Under the hood, webpack uses Tapable to create and run hooks. This is how it looks:

import { SyncHook, AsyncSeriesHook } from 'tapable';

class SomeWebpackInternalClass {
  constructor() {
    this.hooks = {
      // Create hooks:
      compilation: new SyncHook(),
      run: new AsyncSeriesHook(),

  someMethod() {
    // Call a hook:

    // Call another hook:
    // (This is an async one, so webpack passes a callback into it)
    this.hooks.run.callAsync(() => {
      // The callback is called when all tapped functions finish executing

There’re multiple types of hooks which run tapped functions a bit differently. They are described in the Tapable docs.